I’ll just come out and say it: I really enjoy 2d games. I love it when game companies license classic IP, like from the SNES era, and revamp it with HD graphics and modern gameplay, while keeping it 2d (or 2.5d). When going from 2d to 3d, it often changes the gameplay so significantly that it’s no longer the same game, it’s just the same brand.
Consequently, I plan to focus on 2d games for the foreseeable future. All my current ideas are 2d, and the people who appreciate the sort of gameplay 2d offers are my peeps.
I already have a game started with all my own code, but as I build one reusable component after another, I can’t help but think these same objects have been written hundreds of times before me. For example: sprite sheets, animation, a “SceneItem” base class, etc. I found that there aren’t any maintained 2d frameworks for XNA right now. There are plenty of 2d engines that want to do everything for you, and some 3d engines. But nothing (that I could find) that gives a developer full source and says, “here’s a great base, now go forth, programmer!”
What to do? I’m not a game programming expert, but I’m an experienced enough developer to know that reinventing the code wheel is not a good way to spend time (DRY principle, except at a higher level). So I started looking around and found IceCream. IceCream is a 2d XNA framework with its own GUI even, called MilkShake. I haven’t been able to actually run it yet though, because it’s targeting the XNA 3.1 framework (downloading now). Building the source targeting XNA 4 leads to many (many) errors, that I’m thinking about fixing. If I can get it working in a few evenings and get all that usable code, it’ll be worth it. I’ve just emailed the author to find out what license the code has been released in (I think MS-PL) before I spend time on it.